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#Mystera legacy recall tile spawn plus#
Glowing Altars allow the process commonly called Melding which is combining two pieces of equipment's damage bonuses, defense bonuses, skill bonuses, plus bonuses (+1/2/3), and upgrading Runes. This mysterious structure is more common in the deeper parts of the underworld and its inner mechanisms are fairly complex. If you drop 3 books of various tiers/types they will become a random book of the lowest tier offered.If you drop 3 of a book of the same tier but different types, they will become a random book of the same tier.
#Mystera legacy recall tile spawn upgrade#
If you drop 3 of a book of the same type and tier, it will upgrade to the next tier of the same type.You can drop 3 Ability Books while facing an altar to combine them, the results depend on the type and tiers used. (Example: If you have 10,999 infamy and you drop 109 gold with "/drop 109" (10999/100 = 109.99), the altar will remove all of your infamy while taking a minimal amount of your gold.) If this isn't done, the altar will likely take a lot of gold To remove infamy efficiently with your gold, drop the amount of infamy you have divided by 100. If you have infamy, dropping gold while facing an altar will pay to remove some of it. Just do not drop gold facing the altar if you have infamy, unless you wish to remove it. To leverage this mechanic, you can drop the stackable items that you don't want to duplicate before interacting with the altar (putting a floor tile down first is a good precaution). Gold and Orc Glass can only be duplicated by 1 each time, and if there are more than 10 in your inventory, half of it will vanish.Steel bars, poison extract, healing potions, and silver have a cap of 10 instead of 30.This process will duplicate up to 30 of the randomly selected item to your inventory.The number of players whose spawnpoints are setĪdded support for being run in any dimension.Īdded angle parameter for setting the default facing angle of a respawning player.The altar can randomly select a stackable item in your inventory and duplicate it. Sets the spawn point of the targeted player(s) to the specified coordinate. or player: target is not specified, and the command's executor is not a player or player: target fails to resolve to one or more online players The arguments are not specified correctly Tilde notation can be used to specify a rotation relative to the executor's yaw angle. 180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0. Must be a yaw angle, measured in degrees with float number. Defaults to the direction the executor is facing. JE: : angle Specifies the yaw angle to spawn with. In Bedrock Edition, must be a three-dimensional coordinates with floating-point number elements. In Java Edition, it must be a block position composed of, and, each of which must be an integer or a tilde and caret notation. If not specified, defaults to the position of the specified player(s) in Bedrock Edition or the command's execution in Java Edition.
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And the target selector must /should be of player type.īE: spawnPos: x y z: CommandPositionFloat Specifies the coordinates of the player's new spawn point. Must be a player name, a target selector or a UUID. If not specified, defaults to the command's executor. Spawnpoint Arguments īE: player: target: CommandSelector Specifies the player whose spawn point should be set.
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